The purpose of the K-12 learning challenge is to provide students with an opportunity to engage in hands-on, project-based learning that encourages creativity, critical thinking, problem-solving, communication and collaboration. Such challenges enable students to apply STEM concepts to real-world problems, thus helping them develop skills and knowledge that are relevant to their future careers and everyday lives.
In addition, the learning challenge foster curiosity and interest in STEM fields, which can help to address the shortage of skilled workers in certain areas. By providing opportunities for students to engage with STEM in a fun and meaningful way, such challenges can help to spark an interest in STEM subjects and encourage more students to pursue STEM-related careers.
-
Identify a real-world problem: Students would research and identify a problem that is relevant to their community or the world at large. This could be anything from water pollution to energy conservation to food waste.
-
Develop a sustainable solution: Once students have identified a problem, they can brainstorm and develop a sustainable solution to address the SDG goals. This could involve designing a product or a system that uses renewable energy sources, reduces waste, or conserves resources.
-
Build a prototype: Once students have developed a solution, they can work in teams to build a prototype of their design using materials such as cardboard, wood, or recycled materials.
-
Test and iterate: After building a prototype, students can test it to see if it works as intended. They can then iterate and refine their design based on their testing results, making improvements and modifications as needed.
-
Present their solution: Finally, students can present their sustainable solution to their peers, teachers, and community members, explaining their design process, testing results, and the impact their solution could have on the environment and society.
Interactive Whiteboards
Educational Apps
LMS
Learning management systems(LMS) are online platforms that facilitate the administration, delivery, and tracking of educational content. These systems allow teachers to create and share assignments, distribute resources, and provide feedback to students. LMS platforms also enable students to access learning materials, collaborate with peers, and submit assignments electronically.
Adaptive Learning Platforms
VR & AR
Virtual Reality (VR) and Augmented Reality (AR) are technologies offer immersive and experiential learning opportunities. Virtual reality creates a simulated environment that transports students to different places or time periods, allowing them to explore concepts in a hands-on manner. Augmented reality overlays virtual objects onto the real world, enhancing the learning experience by providing interactive and visual representations of abstract concepts.