We believe that all children can learn and succeed but not at the same pace & environment.
why makersplace
MakersPlace is a technology-driven, learning and skills development organization with a primary focus on K-12 learners. We have a solid team of experts; active engineers with diverse experiences who are passionate about the skills development of Ghana and Africa’s future workforce today. Our organization is STEM.org Accredited.
MakersPlace is the leading STEM/STEAM education solutions provider in Ghana. We have been successful in advocating for skills learning in the classroom by organizing demonstrations in many schools from elementary school to high school. We have also become the preferred choice for homeschoolers who want to learn skills in addition to what they are learning at home.
Our curriculum contains more Do It Yourself (DIY) projects for different ages. Our Robotics, Coding, Electronics, and 3D Modeling & Printing program is accredited by the USA based organization STEM.org.
While this is the single biggest challenge to developing independent learners, it is also the reason why individuals with proper research skills are the most informed people in any industry.
At MakersPlace, we currently wear several hats, but they all revolve around engineering/STEM/STEAM education and engineering labs also known as makerspaces.
This fear even extends to engineering makerspaces and workshops which are some of the most enjoyable places in the world to some of our students and us due to the growth, learning, and creative release process we partake in while we successfully and unsuccessfully attempt to materialize our thoughts and ideas.
Because of these wonderful experiences, so many are missing, we believe a rebranding is to attract more of the youth to try it out which is why we keep pushing to spread these engineering solutions makerspaces as much as possible.
As a company, we are looking for partners that share the vision of bringing STEAM education to both privileged and underprivileged children in Ghana to prepare them for careers in STEM.
The curriculum covers a range of engineering topics including coding, mechatronics, robotics, computer-aided design (CAD) and additive/subtractive manufacturing, web app design, video game design, aerospace engineering, and conceptual engineering design among others.
It has led to well-resourced makerspaces which have inspired incredible educational experiences and deliverables including various robots, circuits, computer programs, and other projects.
Students’ increasing involvement year over year in the makerspaces and their success in acquiring skills and applying them to projects they document and articulate well have led to schools and organizations both in the area and beyond pitching us about the possibility of us creating and taking over this role at their schools and organizations.
These organizations range from K12 schools to universities, companies, and nonprofit organizations.
Classroom
demonstration Workshop
MAKERSPLACE
LAB SETUP FOR SCHOOL
CONTINUOUS PROFESSIONAL
DEVELOPOMENT(CPD) FOR TEACHERS
Coding, Robotics, Electronics,and 3D
Modeling TRAINING FOR
SCHOOL'S, NGOS AND INDIVIDUALS
INTERNATIONAL COMPETITION
Learners are given the opportunity to participate and compete in both local and international competitions to explore, learn , and discover more!